|
Post by h4ckns74sh on Aug 11, 2015 10:02:55 GMT
Wait what? 0mp on lv10? Isn't that a little combo-liscious? (⊙_⊙) Isn't there a combo effect that lets you perform a skill w/o using mp in exchange for weakening the damage?
Imma add a char slot to try this out on a 1hand swordsman.
|
|
|
Post by dangercats on Aug 12, 2015 20:59:56 GMT
Unfortunately it wont allow you to start a combo with the 0mp skill.
|
|
|
Post by dangercats on Aug 23, 2015 2:05:15 GMT
Posting something I have noticed more now after gaining lvl3 skills such as the double attack on evade. I started noticing that my damage would almost be doubling on some of my evade attacks which was always pretty constant as far as damage done, but it was at times double or even a bit higher on crts so I got to figuring out what was going on and what I had noticed sense I was making a brawler build based around using dagger attack skills during my combos that I was triggering a passive damage buffs from using dagger skills im not exactly sure what amount the damage increase is or if its more like a crit increase but even non crit attacks are higher after using a dagger skill on a monster it doesnt seem to carry over to the next monster that you fight so it may also be a hidden debuff on the monster itself. I tried this several times using and not using dagger skills while fighting and then checking the battle log and sure enough there was some sort of increase taking place after using a dagger skill. That includes all the dagger attacks so its just not a affect of the poison dagger or spike daggers status effects, I also tried with just the dagger skill and also gatling daggers which dont state cause a status and there was still the damage increase afterwards towards my auto attack and also the brawler skills and following dagger skills. Also I want to add that it seemed to differ between mobs how much more damage was going out so it may depend on something like resistance of the monster and the passive buff is more along the lines of penatration thing im not exactly sure but the damage was usually doubling over my regular damage on auto-attacks which with a pure agi builds aspd and base damage plus passive damage adds with the dagger and brawler skills is some pretty high damage output.
|
|
|
Post by Capicuo on Aug 23, 2015 22:10:12 GMT
Posting something I have noticed more now after gaining lvl3 skills such as the double attack on evade. I started noticing that my damage would almost be doubling on some of my evade attacks which was always pretty constant as far as damage done, but it was at times double or even a bit higher on crts so I got to figuring out what was going on and what I had noticed sense I was making a brawler build based around using dagger attack skills during my combos that I was triggering a passive damage buffs from using dagger skills im not exactly sure what amount the damage increase is or if its more like a crit increase but even non crit attacks are higher after using a dagger skill on a monster it doesnt seem to carry over to the next monster that you fight so it may also be a hidden debuff on the monster itself. I tried this several times using and not using dagger skills while fighting and then checking the battle log and sure enough there was some sort of increase taking place after using a dagger skill. That includes all the dagger attacks so its just not a affect of the poison dagger or spike daggers status effects, I also tried with just the dagger skill and also gatling daggers which dont state cause a status and there was still the damage increase afterwards towards my auto attack and also the brawler skills and following dagger skills. Also I want to add that it seemed to differ between mobs how much more damage was going out so it may depend on something like resistance of the monster and the passive buff is more along the lines of penatration thing im not exactly sure but the damage was usually doubling over my regular damage on auto-attacks which with a pure agi builds aspd and base damage plus passive damage adds with the dagger and brawler skills is some pretty high damage output. I tested the dmg using daggers while barehand and it almost double it, so dagger may have potential when new skill treets get released.
|
|
|
Post by dangercats on Aug 24, 2015 0:59:52 GMT
I would say it already adds allot of potential for every 1h build like swords, knuckles, barehand, even crossbows. Im currently scrambling to add them to my 1h sword build lvl50 with maxed sword tree spent 1 point into adding dagger to auto attack then noticed this damage increase on my brawler so my next skill point is going to getting a dagger attack on my sword build.
|
|