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Post by Geødude on Aug 17, 2019 3:02:07 GMT
Hello. I think Hide Attack does not work on Hard Hit. No matter how many Colons I kill, it just wouldn't crit. Anyone else having the same experience or am I doing something wrong?
Edit - I noticed there was a 2k damage increase (3.9k vs 5.9k, but the numbers aren't orange. I'm guessing that that's the crit for Hard Hit
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Post by godofafro on Aug 17, 2019 4:57:03 GMT
Hello. I think Hide Attack does not work on Hard Hit. No matter how many Colons I kill, it just wouldn't crit. Anyone else having the same experience or am I doing something wrong? Edit - I noticed there was a 2k damage increase (3.9k vs 5.9k, but the numbers aren't orange. I'm guessing that that's the crit for Hard Hit Yes, it is. Hide attack only guarantees the damage output will be a critical hit. From your results shown, it indicates a 1.5x dmg boost - this will be the base critical damage triggered To increase the damage multiplier, crt stat or critical dmg boosting items are needed.
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Post by Geødude on Aug 24, 2019 13:14:42 GMT
Guys I'm planning to get 6 pet slots so what's, like, your top 6 pet skills to get? I currently have All Around, Quick Turn, Vampire Blow and Hide Attack. Maybe try to get Dual Blow and uhh Assault/High Cycle?
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Aug 24, 2019 13:29:59 GMT
Guys I'm planning to get 6 pet slots so what's, like, your top 6 pet skills to get? I currently have All Around, Quick Turn, Vampire Blow and Hide Attack. Maybe try to get Dual Blow and uhh Assault/High Cycle? Im thinking maybe only use 1 skill that we use most. Then t rest for passive skill like stat/regeneration/etc so no need to cast n shortcut. Hide atk is nice passive plus other stat skill also nice. T active pet skill might different for ea job. Spell caster might like spell boost pet skill etc
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Post by Geødude on Aug 24, 2019 13:46:45 GMT
Guys I'm planning to get 6 pet slots so what's, like, your top 6 pet skills to get? I currently have All Around, Quick Turn, Vampire Blow and Hide Attack. Maybe try to get Dual Blow and uhh Assault/High Cycle? Im thinking maybe only use 1 skill that we use most. Then t rest for passive skill like stat/regeneration/etc so no need to cast n shortcut. Hide atk is nice passive plus other stat skill also nice. T active pet skill might different for ea job. Spell caster might like spell boost pet skill etc I forgot about Spell Boost. Maybe I'll just get all useful skills and change pet depending on which char I'm using?
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Post by godofafro on Aug 24, 2019 13:55:44 GMT
Geødudethese are the ones you should get, as they provide useful utility: 1) all around (active, elemental defense buff, +5% all elements resistance, +1% all elements damage) 2) hide attack (passive, ensures that your attack or skill will be a critical hit with 0 hate) 3) quick turn (active, evasion rate buff, +10% eva) 4) evasion (active, agility buff, +12agi) 5) high cycle (active, attack interval buff, adds alot of aspd..100%?) 6) self healing (active but must have 0 hate to use, healing up, +100% auto hp mp rec) 7) spell boost (nuff said) 8) life charge (active but must not be in boss map to use, stuns u for 10s but heals hp to full) 9) vampire blow (active, attack skill, heals hp on usage, amt depends on ur dmg) 10) large shield (active, defense buff, -25% att/matt but +25% damage cut) 11) homing (active, dexterity buff, adds acc and a little dex) I opted out dual blow as the classes that require fast attacks already have buffs that provides max att interval. It might be useful early on when your level is low - you can still get it in that case. My suggestion is to get every skill, but park 6 pets with the skill that you need at that moment of time. Some bosses have terrible debuffs you would want to remove, and the pet skills are a natural way to do that. examples include but aren't limited to: Medona's attack interval debuff Flore Hinete's elemental defense debuff Chetil/Minela's agility debuff Dunkelis's evasion rate debuff Frederick's healing up debuff
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Post by Geødude on Aug 24, 2019 14:10:38 GMT
Geødudethese are the ones you should get, as they provide useful utility: 1) all around (active, elemental defense buff, +5% all elements resistance, +1% all elements damage) 2) hide attack (passive, ensures that your attack or skill will be a critical hit with 0 hate) 3) quick turn (active, evasion rate buff, +10% eva) 4) evasion (active, agility buff, +12agi) 5) high cycle (active, attack interval buff, adds alot of aspd..100%?) 6) self healing (active but must have 0 hate to use, healing up, +100% auto hp mp rec) 7) spell boost (nuff said) 8) life charge (active but must not be in boss map to use, stuns u for 10s but heals hp to full) 9) vampire blow (active, attack skill, heals hp on usage, amt depends on ur dmg) 10) large shield (active, defense buff, -25% att/matt but +25% damage cut) 11) homing (active, dexterity buff, adds acc and a little dex) I opted out dual blow as the classes that require fast attacks already have buffs that provides max att interval. It might be useful early on when your level is low - you can still get it in that case. My suggestion is to get every skill, but park 6 pets with the skill that you need at that moment of time. Some bosses have terrible debuffs you would want to remove, and the pet skills are a natural way to do that. examples include but aren't limited to: Medona's attack interval debuff Flore Hinete's elemental defense debuff Chetil/Minela's agility debuff Dunkelis's evasion rate debuff Frederick's healing up debuff Thanks a lot just what I needed
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Post by godofafro on Aug 24, 2019 16:40:23 GMT
one more useful thing about pet skills is that if your class is one that has no support skills, you can l33t around buffing your pt members (e.g the all around, quick turn, evasion buffs)
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Post by Aza on Aug 25, 2019 0:49:37 GMT
Just adding a little bit..somehow spamming dualblow still increase my DPS although I already have atk interval cut buff.
Probably it's because 1)Atk interval cut buff also shorten dual blow animation so I can do 1 more hit between delay or if the timing is good I can dualblow again right away after the animation and delay ends. 2)Atk interval cut buff reduce autoatk animation time but is still slower 2 autoatk from dualblow.3)Other thing idk
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Post by godofafro on Aug 25, 2019 4:39:39 GMT
Just adding a little bit..somehow spamming dualblow still increase my DPS although I already have atk interval cut buff. Probably it's because 1)Atk interval cut buff also shorten dual blow animation so I can do 1 more hit between delay or if the timing is good I can dualblow again right away after the animation and delay ends. 2)Atk interval cut buff reduce autoatk animation time but is still slower 2 autoatk from dualblow.3)Other thing idk Sorry but I disagree with this. I tested DB + AA vs AA against GK, and the results are almost the same, save for the former which made my finger extremely tired after several times of repeatedly jabbing the screen. Both test results uses the same equips - which includes capped aspd, interfike, and -3.4s SD. VS Gatekeeper The following runs are the best timings I can obtain with using a stopwatch, as the rest of the runs are polluted with GK's ailments like lethargy, fear, constant blinds/paras/stuns. Those debuffs slows down the timings by 5-10s. Dual blow + Auto attack1) 1.13 min 2) 1.16 min 3) 1.15 min Auto attack1) 1.17 min 2) 1.17 min 3) 1.16 min DB is definitively faster, as you can see, but those results are from me spamming the button on the screen non-stop like I'm playing a tapping mobile screen game - the usual normal players wouldn't do that at all. Furthermore, boss farms are usually hours and hours, most players who would do this wouldn't be that 'hardcore', as to speak. DB spamming during interval aspd is merely for capturing the 'best' youtube or speedrun time to show off, that's my summary. Try doing it for an hour. (hi carpal spasms)
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Post by Geødude on Aug 25, 2019 5:38:15 GMT
Just adding a little bit..somehow spamming dualblow still increase my DPS although I already have atk interval cut buff. Probably it's because 1)Atk interval cut buff also shorten dual blow animation so I can do 1 more hit between delay or if the timing is good I can dualblow again right away after the animation and delay ends. 2)Atk interval cut buff reduce autoatk animation time but is still slower 2 autoatk from dualblow.3)Other thing idk Sorry but I disagree with this. I tested DB + AA vs AA against GK, and the results are almost the same, save for the former which made my finger extremely tired after several times of repeatedly jabbing the screen. Both test results uses the same equips - which includes capped aspd, interfike, and -3.4s SD. VS Gatekeeper The following runs are the best timings I can obtain with using a stopwatch, as the rest of the runs are polluted with GK's ailments like lethargy, fear, constant blinds/paras/stuns. Those debuffs slows down the timings by 5-10s. Dual blow + Auto attack1) 1.13 min 2) 1.16 min 3) 1.15 min Auto attack1) 1.17 min 2) 1.17 min 3) 1.16 min DB is definitively faster, as you can see, but those results are from me spamming the button on the screen non-stop like I'm playing a tapping mobile screen game - the usual normal players wouldn't do that at all. Furthermore, boss farms are usually hours and hours, most players who would do this wouldn't be that 'hardcore', as to speak. DB spamming during interval aspd is merely for capturing the 'best' youtube or speedrun time to show off, that's my summary. Try doing it for an hour. (hi carpal spasms) I see contradiction(?) somehow spamming dualblow still increase my DPS Sorry but I disagree with this. DB is definitively faster Also, when people 'spam' skills, do they really just tap the skill 10 times per second? Am I the only one who times the taps? (Granted, I do mess up on the timing)
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Post by Aza on Aug 25, 2019 6:35:05 GMT
Sorry but I disagree with this. I tested DB + AA vs AA against GK, and the results are almost the same, save for the former which made my finger extremely tired after several times of repeatedly jabbing the screen. Both test results uses the same equips - which includes capped aspd, interfike, and -3.4s SD. VS Gatekeeper The following runs are the best timings I can obtain with using a stopwatch, as the rest of the runs are polluted with GK's ailments like lethargy, fear, constant blinds/paras/stuns. Those debuffs slows down the timings by 5-10s. Dual blow + Auto attack1) 1.13 min 2) 1.16 min 3) 1.15 min Auto attack1) 1.17 min 2) 1.17 min 3) 1.16 min DB is definitively faster, as you can see, but those results are from me spamming the button on the screen non-stop like I'm playing a tapping mobile screen game - the usual normal players wouldn't do that at all. Furthermore, boss farms are usually hours and hours, most players who would do this wouldn't be that 'hardcore', as to speak. DB spamming during interval aspd is merely for capturing the 'best' youtube or speedrun time to show off, that's my summary. Try doing it for an hour. (hi carpal spasms) Well, thanks for the awesome test. I can't post any test 'cause my DB delay is long on solo. It should be more apparent if the base dmg per hit is higher and battle is longer. And playing style for each ppl is different I enjoy tapping skills and switching page. It feels cool and more action-ish. Maybe because I'm already used to this I rarely feel any hand pain now. So I'm not your typical mobile game player xD.
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D★
Member
abandon all hope you who enter here
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Post by D★ on Aug 25, 2019 22:30:06 GMT
Nice test, but how many -SD gear you have? I had problems while spamming DB in my enchanter, then i added Sauro II ai, Quick cool Lv4 and lv5 plus Sage hat's delay and now i can spam 2-4 per kill in bosses (i tried only irai, cheltil, ibrie because of my lv) dunno if i can shorten more but by the moment i'm broke x.x
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Post by godofafro on Aug 26, 2019 8:46:29 GMT
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D★
Member
abandon all hope you who enter here
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Post by D★ on Sept 1, 2019 0:52:12 GMT
What gear/xtal/ability/ai with -SD you use?
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