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Post by ManaKhe on Mar 27, 2015 3:11:40 GMT
I'm probably one of the few who would want a universal map, sort of like runescapes map, so you can see where a certain mob is, helps cut down people asking where is shilingle, where is morga zone, where is kleya This is true. I would like some sort of restriction on it though. Maybe when you complete an MQ for an area you get a map for that dungeon and all the mobs in that dungeon. Keeping field mobs available to look up always.
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Post by _ on Mar 27, 2015 3:54:29 GMT
I'm probably one of the few who would want a universal map, sort of like runescapes map, so you can see where a certain mob is, helps cut down people asking where is shilingle, where is morga zone, where is kleya This is true. I would like some sort of restriction on it though. Maybe when you complete an MQ for an area you get a map for that dungeon and all the mobs in that dungeon. Keeping field mobs available to look up always. yeah sounds good
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asteg
Dank Meme Lord
yar yar...wind at ye backs me fellows.
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Post by asteg on Mar 27, 2015 17:03:51 GMT
Omg p.p i saw " " In jp version menus x.x
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Post by Deleted on Mar 27, 2015 21:02:08 GMT
If any of you played Celes Arca (Developer: Asobimo)regarding in selling I think its better too.
For those who dont know the system, in every town in Celes theres a NPC named Fedelie, who serves as your storage man and store, here you put an item and set the price of it, you can also see the other player's item on sale (you can see the name of seller of that item as well. Then once your item is sold you just talk to fedelie ad received your money.
Maybe something like that in iruna is good.
Talk to any town's merchant put your Thimble S there and set your price. In Celes you are only allowed to put an item once at a time unless the item is sold or you buy selling slot via coins to put one or more item on your Item for sale
Advantages of it IMO,
1)More things to do while waiting your item to be sold 2)Grind more/prod more/ farm more, shout less. 3)No SpinaMan, and Azobimo encounter xD. 4)No headache reviewing the log 5)No more struggle finding your target's name
Edit: Because I am ambitious, I also want to add a feature with that system where you can find a "Negotiate" menu when you select a certain item when you are buying then the seller will receive a notification.
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Post by quitted on Mar 28, 2015 7:36:49 GMT
{Spoiler}If any of you played Celes Arca (Developer: Asobimo)regarding in selling I think its better too.
For those who dont know the system, in every town in Celes theres a NPC named Fedelie, who serves as your storage man and store, here you put an item and set the price of it, you can also see the other player's item on sale (you can see the name of seller of that item as well. Then once your item is sold you just talk to fedelie ad received your money.
Maybe something like that in iruna is good.
Talk to any town's merchant put your Thimble S there and set your price. In Celes you are only allowed to put an item once at a time unless the item is sold or you buy selling slot via coins to put one or more item on your Item for sale
Advantages of it IMO,
1)More things to do while waiting your item to be sold 2)Grind more/prod more/ farm more, shout less. 3)No SpinaMan, and Azobimo encounter xD. 4)No headache reviewing the log 5)No more struggle finding your target's name
Edit: Because I am ambitious, I also want to add a feature with that system where you can find a "Negotiate" menu when you select a certain item when you are buying then the seller will receive a notification. yeah im former beta celes arca player in 2012, i know what exactly you taking about, only the extra selling extra slot not exist yet on beta time.try watch this video www.facebook.com/video.php?v=351453018388688 that item seatch funtion resembles a lot like fedelie merchant funtion. cant wait for its release on english version.
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Post by GaucheXI on Mar 31, 2015 0:45:58 GMT
If any of you played Celes Arca (Developer: Asobimo)regarding in selling I think its better too. For those who dont know the system, in every town in Celes theres a NPC named Fedelie, who serves as your storage man and store, here you put an item and set the price of it, you can also see the other player's item on sale (you can see the name of seller of that item as well. Then once your item is sold you just talk to fedelie ad received your money. Maybe something like that in iruna is good. Talk to any town's merchant put your Thimble S there and set your price. In Celes you are only allowed to put an item once at a time unless the item is sold or you buy selling slot via coins to put one or more item on your Item for sale Advantages of it IMO, 1)More things to do while waiting your item to be sold 2)Grind more/prod more/ farm more, shout less. 3)No SpinaMan, and Azobimo encounter xD. 4)No headache reviewing the log 5)No more struggle finding your target's name Edit: Because I am ambitious, I also want to add a feature with that system where you can find a "Negotiate" menu when you select a certain item when you are buying then the seller will receive a notification. Reminds me of the gyroid out side of my animal crossing home (((o(*゚▽゚*)o))) ... *crawls back into my non-up house* Debts a PIE qwq so I sell striped t-shirt 5ook, why do my friends no buy? XDD
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Post by o² on Mar 31, 2015 5:26:38 GMT
I dont know if this is funny or evil, but what if we were able to attack anyone we see? lol. i bet high lvls 200-270 would knock out a lowbie for begging too much >.< and high wizards / bishops could aoe every begging player or scammer.
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Post by Deleted on Mar 31, 2015 12:27:42 GMT
I dont know if this is funny or evil, but what if we were able to attack anyone we see? lol. i bet high lvls 200-270 would knock out a lowbie for begging too much >.< and high wizards / bishops could aoe every begging player or scammer. Would be fun to knock out the beggars xD but a lot would just go picking on the lowbies then ;-;
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`Ash
Member
Only God can judge me.
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Post by `Ash on Mar 31, 2015 16:35:22 GMT
Im not agree for PvP cuz if u free player with normal equips and u atk a ticket player capped with all good equips its not good cuz u will lost all time and be angry or sad and maybe left the game.
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Namitsuki
Member
Loving the Island Stalls. Good bye Rokoko.
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Post by Namitsuki on Mar 31, 2015 19:06:57 GMT
I would vote for avatar item recycling system, if you had included it in the pool.
Jp already has this and would give us a way of getting rid of all that junk avatar adds we get during free box without having to buy a character slot and delete it all.
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Dark§tØrm
Starteen
Community Contributor
↑ Pink Star....-.-, really?
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Post by Dark§tØrm on Mar 31, 2015 19:59:32 GMT
Moment of seriousness. Ten ideas for Iruna:
1.- Guild Identification. You can identify if a player is on guild or not just by pressing his IGN, possibly Guild name too.
2.- Death Penalty. Not loved by all players, but I think this make players to stay on maps more according to their level and play more responsible.
3.- Guild Friendship. Your GM can decide to add another guild as friend guild, then you can see people from this other guild with different color and as a potential friends.
4.- Iruna Congress. One representative of each guild, I don't which purpose exactly this will serve. but it could be fun.
5.- Iruna Bank. All type of bank operations, savings, money orders, etc, within Asobimo regulations.
6.- Limitations for equipments. Somehow, you can trade or send equipments to a player if their level is not enough to clear the limitations. This could revive the love for outdated equipments.
7.- Asobimo Office. One in each mayor city.
8.- Iruna Online stats. Capped players, number of players by classes, etc, All type of statistics <-- nerd alert.
9.- Hall of Fame. Ego feeder for the players who need it.
10.- Storage Rent. You weekly or monthly pay, you have extra store. You don’t pay, auction time <-- I love auctions TV shows bite me.
(Can hold seriousness anymore)
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Post by ManaKhe on Mar 31, 2015 22:41:06 GMT
Moment of seriousness. Ten ideas for Iruna: 1.- Guild Identification. You can identify if a player is on guild or not just by pressing his IGN, possibly Guild name too. 2.- Death Penalty. Not loved by all players, but I think this make players to stay on maps more according to their level and play more responsible.3.- Guild Friendship. Your GM can decide to add another guild as friend guild, then you can see people from this other guild with different color and as a potential friends. 4.- Iruna Congress. One representative of each guild, I don't which purpose exactly this will serve. but it could be fun. 5.- Iruna Bank. All type of bank operations, savings, money orders, etc, within Asobimo regulations. 6.- Limitations for equipments. Somehow, you can trade or send equipments to a player if their level is not enough to clear the limitations. This could revive the love for outdated equipments.
7.- Asobimo Office. One in each mayor city. 8.- Iruna Online stats. Capped players, number of players by classes, etc, All type of statistics <-- nerd alert. 9.- Hall of Fame. Ego feeder for the players who need it. 10.- Storage Rent. You weekly or monthly pay, you have extra store. You don’t pay, auction time <-- I love auctions TV shows bite me.(Can hold seriousness anymore) 2. This would be way too punishing for certain classes. Sniper, Assassin, Geo Monks, CRT Hwiz are all gonna die often and will stay screwed with Death Penalty a lot. Paladins, Bishops, and Enchanters will just be like: "Oh there's a death penalty?". I think it's good in some games but the way this one is setup it would just be a headache xD. 6. Hmmm....I do like this, however this would have to come with a revamp of MQ system and better low level EXP quests/grinding spots. Right now everyone is on a rush to stat release and Megaroches/High Ents and it's awful as people don't enjoy the lower levels because they can't. Also classes need to be able to level effectively with builds they can use at higher levels as well. A class shouldn't require a Stefly's Book to be good lol. 10. I'd rather see an option to buy Storage with Spina, not rent. Allow up to 10 storage expansions via Spina. People will still spend coins on storage expansions even with this lol. Although some won't. 3 would be awesome. I've played games with Guild Alliances before. Allowing up to 3 Guilds per Alliance would be nice. Then there's gotta be an Alliance master as well. This could open up some interesting things with Alliance bonuses.
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Post by ManaKhe on Mar 31, 2015 22:46:57 GMT
If any of you played Celes Arca (Developer: Asobimo)regarding in selling I think its better too. For those who dont know the system, in every town in Celes theres a NPC named Fedelie, who serves as your storage man and store, here you put an item and set the price of it, you can also see the other player's item on sale (you can see the name of seller of that item as well. Then once your item is sold you just talk to fedelie ad received your money. Maybe something like that in iruna is good. Talk to any town's merchant put your Thimble S there and set your price. In Celes you are only allowed to put an item once at a time unless the item is sold or you buy selling slot via coins to put one or more item on your Item for sale Advantages of it IMO, 1)More things to do while waiting your item to be sold 2)Grind more/prod more/ farm more, shout less. 3)No SpinaMan, and Azobimo encounter xD. 4)No headache reviewing the log 5)No more struggle finding your target's name Edit: Because I am ambitious, I also want to add a feature with that system where you can find a "Negotiate" menu when you select a certain item when you are buying then the seller will receive a notification. I've played it but their Auction house was kind of crappy. One item up at a time is extremely limiting. It should be a minimum of 5. Especially since we are gonna have to pay to even sell stuff on the market in the first place. A market place pass as a monthly subscription to allow more than 5 items would be nice. They would need to keep it cheap since we already have tickets as a monthly thing so the game is really only halfway free to play lol. Also please god no Negotiate button. That's the problem with Rokoko Market in the first place lol. People try to negotiate prices all over the place and makes stuff take longer. Setting a Starting Bid price and Buy Now price like most games do is a much better option. Starting Bid=Absolute Minimum you would want to sell, Buy Now=What you want to sell it at. People will know what they have to pay to get the item they want and should either pay it or not get the item imo.
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Post by Deleted on Apr 1, 2015 8:22:06 GMT
If any of you played Celes Arca (Developer: Asobimo)regarding in selling I think its better too. For those who dont know the system, in every town in Celes theres a NPC named Fedelie, who serves as your storage man and store, here you put an item and set the price of it, you can also see the other player's item on sale (you can see the name of seller of that item as well. Then once your item is sold you just talk to fedelie ad received your money. Maybe something like that in iruna is good. Talk to any town's merchant put your Thimble S there and set your price. In Celes you are only allowed to put an item once at a time unless the item is sold or you buy selling slot via coins to put one or more item on your Item for sale Advantages of it IMO, 1)More things to do while waiting your item to be sold 2)Grind more/prod more/ farm more, shout less. 3)No SpinaMan, and Azobimo encounter xD. 4)No headache reviewing the log 5)No more struggle finding your target's name Edit: Because I am ambitious, I also want to add a feature with that system where you can find a "Negotiate" menu when you select a certain item when you are buying then the seller will receive a notification. I've played it but their Auction house was kind of crappy. One item up at a time is extremely limiting. It should be a minimum of 5. Especially since we are gonna have to pay to even sell stuff on the market in the first place. A market place pass as a monthly subscription to allow more than 5 items would be nice. They would need to keep it cheap since we already have tickets as a monthly thing so the game is really only halfway free to play lol. Also please god no Negotiate button. That's the problem with Rokoko Market in the first place lol. People try to negotiate prices all over the place and makes stuff take longer. Setting a Starting Bid price and Buy Now price like most games do is a much better option. Starting Bid=Absolute Minimum you would want to sell, Buy Now=What you want to sell it at. People will know what they have to pay to get the item they want and should either pay it or not get the item imo. Yes thats the only thing in CA one item at a time only, unless the item you sell is mostly needed thats the only time you can put another item since its really quick to sold. About the negotiation don't mind it haha its just creative thinking and I dont want negotiations at times too, ;D
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Post by GaucheXI on Apr 1, 2015 10:37:34 GMT
Maybe a hide accessory option owo other games I play have an option to make an ugly equip invisible XD
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