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Post by Jeancarlo on Mar 6, 2015 0:15:48 GMT
As most of us know, different weapons require slightly different amounts of AGI to get their respective max aspd. My question is, once you get to that level, do weapons still have differing ASPDs?
Put simply, if I have 300 AGI (more than enough to reach max aspd on All weapons), would my atk be faster with bow, sword (hammer, scythe, and other "swords"), nail, rod, etc?
Please, try to limit answers to supportable data.
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Post by ManaKhe on Mar 6, 2015 6:29:14 GMT
Only real data out there currently about this is anecdotal still. However it hasn't been specifically shown that there is a difference with how fast max ASPD is for each weapon. Staffs feel slower but that may just be the animation making it seem slower than it is. It also hasn't been mentioned anywhere that certain weapons attack faster than others in JP wiki at all so there's that.
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Post by itoffee on Mar 20, 2015 11:07:13 GMT
There is actually.nail>swords>bows>staff. U can try testing by how autostuff proc faster on which weapon.
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Post by _ on Mar 25, 2015 13:07:34 GMT
There is actually.nail>swords>bows>staff. U can try testing by how autostuff proc faster on which weapon. thats just the animation, pramia animation swings faster, which is why it seems to proc auto skills more often, but compare apples to apples, all auto skills have different proc rates, if you add lets say ifrits or sofya to each equip and then test it no buffs it'll be a more even testing field
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Post by itoffee on Mar 25, 2015 17:14:50 GMT
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Post by MiLiGRiTo on Mar 25, 2015 23:08:20 GMT
Per my previous test for autoskill 2 x claw swings =1dmg =1proc per auto. It doesnt proc 2 x auto or 1x per swing.
As far as I can tell 1 claw atk = 1 cane atk and I was able to proc 8auto + 2 enchant in one blow with sword amulet on the battle log but in reality this is 2blows of the amulet and is just reported wrongly on the battle log due to lag/latency.
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Post by Jeancarlo on Mar 26, 2015 20:33:14 GMT
1. Your link seems incomplete. It just opens the front page of the JP wiki 2. This is a misconception, mostly the fault of Asobimo. Although nail user see "two" hits flying around, the mob is only actually hit one time - or to be more accurate, the battle log only logs one hit. If you look closely, the "two hits" never differ from each other. Your right claw won't crit if the left claw did not. Neither will one do double dmg if the other did not. One won't land if the other missed.
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Post by _ on Mar 26, 2015 20:46:44 GMT
Motion stage of sword attacks 0 stage from 12 stage (fastest) ※ nails 12 stage, throwing 13 stage, bow 14 stage, cane is 12 AGI necessary to need therefore fastest AGI12 to increase the 16 stage motion stage × 12 = 144 taken from translate.google.com.ph/translate?hl=en&sl=ja&u=http://iruna-online.wikiwiki.jp/&prev=search on the equipment page and the aspd section thats the stage at which it appears fastest, thats all just faster hits means more chances for an auto skill to hit consecutively, but not faster, example you do 2 hits every half second (4 hps while using nail (claws are nails)) and your auto skill is a fixed rate of 25% so out of four hits in one sec on you manage to proc at least 1 autoskill so lets say in one minute )(60 seconds) you will do 240 swings using the fixed rate from before you will proc at most 60 auto skills in a minute (this is just for the sake of math don't lynch me) now with a sword you manage to only do 2 hits every second for 60 seconds, and at a fixed rate of 25% auto skill you'll hit at most 30 procs in that minute. what does all the garbage mean? if there was a fixed % claws will appear to do more auto skills in the same time frame because they land more hits in one second compared to lets say a sword in the exampe above, but it is still only a quarter of the hits. now to end this post and answer op again, since the above example cannot happen since you cannot go below 1 hit per second in terms of attack interval, (outside of rush, or atk cut intervals) once you reach max asps for all weapons, the animation will seem faster but in the end it'll still be the same.
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Post by Jeancarlo on Mar 26, 2015 21:30:54 GMT
now to end this post and answer op again, since the above example cannot happen since you cannot go below 1 hit per second, (outside of rush, or atk cut intervals) once you reach max asps for all weapons, the animation will seem faster but in the end it'll still be the same. Where does it say max aspd (regardless of weapon?) is 1 hit per second?
Edit: or what ever frequency if not per second.
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Post by _ on Mar 26, 2015 21:40:41 GMT
now to end this post and answer op again, since the above example cannot happen since you cannot go below 1 hit per second, (outside of rush, or atk cut intervals) once you reach max asps for all weapons, the animation will seem faster but in the end it'll still be the same. Where does it say max aspd (regardless of weapon?) is 1 hit per second?
Edit: or what ever frequency if not per second.
i did not say that max hit per second is one is the max aspd thats the attack interval, i said you cannot go below it, just like you cannot go below 1 sec delay for skills, you can have more then 1 sec delay, but each skill hard caps once you reach 1 sec delay for said skill. sword and nail reach their optimal aspd at the same time, but thats only true if you do not add status correction and job correction Status correction differs for each job, different AGI points required for the fastest Status / occupation correction i only added that once bit as a sort of disclaimer due to the example i gave made it seem like it was possible to go past the atk interval limit, but after you pass the aspd (from agi) animations will seem faster but you still only do the same amount of swings give or take a couple nano second
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Post by Jeancarlo on Mar 26, 2015 21:50:38 GMT
Where does it say max aspd (regardless of weapon?) is 1 hit per second?
Edit: or what ever frequency if not per second.
i did not say that max hit per second is one is the max aspd thats the attack interval, i said you cannot go below it, just like you cannot go below 1 sec delay for skills, you can have more then 1 sec delay, but each skill hard caps once you reach 1 sec delay for said skill. sword and nail reach their optimal aspd at the same time, but thats only true if you do not add status correction and job correction Status correction differs for each job, different AGI points required for the fastest Status / occupation correction i only added that once bit as a sort of disclaimer due to the example i gave made it seem like it was possible to go past the atk interval limit, but after you pass the aspd (from agi) animations will seem faster but you still only do the same amount of swings give or take a couple nano second Ah, ok. Well then we're back to the original post, lol Question is: what exactly does that mean? Put simply, @ 300 AGI (more than enough to hit max aspd for all weapons) does a sword hit X number of times per minute? How about nail, cane, etc? Or does a max aspd sword hit 60 x per minute, while a max aspd cane hits 45x, and bow is 50x per minute? Right now, all we Know is that they have respective max possible ASPDs, and going beyond that (e.g. adding more AGI) does not make a weapon go faster. Nothing I have seen (hence this thread) actually states what that ASPD means for each weapon.
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Post by _ on Mar 26, 2015 22:00:07 GMT
i did not say that max hit per second is one is the max aspd thats the attack interval, i said you cannot go below it, just like you cannot go below 1 sec delay for skills, you can have more then 1 sec delay, but each skill hard caps once you reach 1 sec delay for said skill. sword and nail reach their optimal aspd at the same time, but thats only true if you do not add status correction and job correction Status correction differs for each job, different AGI points required for the fastest Status / occupation correction i only added that once bit as a sort of disclaimer due to the example i gave made it seem like it was possible to go past the atk interval limit, but after you pass the aspd (from agi) animations will seem faster but you still only do the same amount of swings give or take a couple nano second Ah, ok. Well then we're back to the original post, lol Question is: what exactly does that mean? Put simply, @ 300 AGI (more than enough to hit max aspd for all weapons) does a sword hit X number of times per minute? How about nail, cane, etc? Or does a max aspd sword hit 60 x per minute, while a max aspd cane hits 45x, and bow is 50x per minute? Right now, all we Know is that they have respective max possible ASPDs, and going beyond that (e.g. adding more AGI) does not make a weapon go faster. Nothing I have seen (hence this thread) actually states what that ASPD means for each weapon. hope this answers you otherwise i have no clue sorry chief
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Post by itoffee on Mar 26, 2015 22:04:02 GMT
Hmm sorry my bad on the link but you get my point anyway. Well if thats how you see it. Jeancarloit only means that each wep requires diff agi points to hit that 1 attack per sec frame.
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Post by Jeancarlo on Mar 26, 2015 22:11:52 GMT
Ah, ok. Well then we're back to the original post, lol Question is: what exactly does that mean? Put simply, @ 300 AGI (more than enough to hit max aspd for all weapons) does a sword hit X number of times per minute? How about nail, cane, etc? Or does a max aspd sword hit 60 x per minute, while a max aspd cane hits 45x, and bow is 50x per minute? Right now, all we Know is that they have respective max possible ASPDs, and going beyond that (e.g. adding more AGI) does not make a weapon go faster. Nothing I have seen (hence this thread) actually states what that ASPD means for each weapon. hope this answers you otherwise i have no clue sorry chief No, it does not, lol and that was actually one of the most confusing part of the entire ASPD section in the JP wiki. 1. It's only talking about ASPD, which we all know each weapons has. Nothing about What each weapon's ASPD actually means in terms of "atk per minute" 2. What confuses me the most on this is what the +10% etc means, since it seems to indicate it Is possible to go beyond a weapon's max aspd, including the use of the wild dance ability. Does this mean a 300 AGI NIN with *Wilddance attacks 10% faster? Hmm sorry my bad on the link but you get my point anyway. Well if thats how you see it. Jeancarloit only means that each wep requires diff agi points to hit that 1 attack per sec frame. Not really. See Healed's post previously. Nothing indicates that all weapons @ max aspd hits @ 1/second - this is what I am trying to find out.
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Post by yuffie on May 21, 2015 11:55:47 GMT
Question is: what exactly does that mean? Put simply, @ 300 AGI (more than enough to hit max aspd for all weapons) does a sword hit X number of times per minute? How about nail, cane, etc? Or does a max aspd sword hit 60 x per minute, while a max aspd cane hits 45x, and bow is 50x per minute? Ok, I think that if "max aspd" means your atk has capped at 60 times per minute, then any weapon regardless of type will be at "max aspd" and be hitting 60 times per minute. So even though different types take different amounts of AGI to reach that cap, the cap is still the cap, period. ...Right?
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