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Post by godofafro on Dec 4, 2019 22:00:40 GMT
°Malice°Reactive heal is actually very useful if your monk doesn't have any hp-draining items. If you have capped resistance, the remaining incoming damage would be low enough for reactive heal to cover up. Evasion will help to make reactive last as long as possible
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Post by Aza on Dec 5, 2019 13:13:42 GMT
1)Reactive heal also can be viewed as "damage reduction" as long as your current HP is above the damage received because it's insta-casted upon taking dmg. INT monk is more capable to use 4 dmg autoskill gear because of this. I saw a Geo Monk able to heal for 10k each Reactive heal.
2)If you proc a damage null auto on defense, reactive heal is still activated resulting in passive HP heal instead of dmg reduction.
3)This need confirmation but when lentus is activated, I think I saw reactive heal triggered too.
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x2nd
Member
Discord killer#0507. https://m.youtube.com/channel/UC4F8nJipoD9O5S7otkANkug/feed
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Post by x2nd on Dec 12, 2019 18:35:11 GMT
1)Reactive heal also can be viewed as "damage reduction" as long as your current HP is above the damage received because it's insta-casted upon taking dmg. INT monk is more capable to use 4 dmg autoskill gear because of this. I saw a Geo Monk able to heal for 10k each Reactive heal. 2)If you proc a damage null auto on defense, reactive heal is still activated resulting in passive HP heal instead of dmg reduction. 3)This need confirmation but when lentus is activated, I think I saw reactive heal triggered too. Yes its true. When lentus trigered (half maxhp heal) then reactive heal also triggered at same time. Below its t screen shot of t test Lentus gv 31595 heal n reactive heal gv 4774 heal. My hp after lentus n reactive heal activated exactly 31595 + 4774 = 36369 at t screenshot
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 17, 2020 2:12:52 GMT
{White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee)
Random Numbers = (RNG between 0 and Weapon ATK - 1) ÷ 5
uhh where does the atk in armor/add/spec go?
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Apr 17, 2020 17:29:53 GMT
{White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee) Random Numbers = (RNG between 0 and Weapon ATK - 1) ÷ 5 uhh where does the atk in armor/add/spec go? ATK on arm/add/spec works like raw atk. Tested with no atk% arm, chainmail 0 atk n damascus armor 2 atk. My crt auto atk with damascan armor is raised by 8.
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 18, 2020 1:19:04 GMT
{White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee) Random Numbers = (RNG between 0 and Weapon ATK - 1) ÷ 5 uhh where does the atk in armor/add/spec go? ATK on arm/add/spec works like raw atk. Tested with no atk% arm, chainmail 0 atk n damascus armor 2 atk. My crt auto atk with damascan armor is raised by 8. thank you so much for the enlightenment
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 18, 2020 2:54:47 GMT
{White Physical Damage Calculation}White Physical Damage = [ATK + Weapon ATK Value + Own Lv - Enemy Lv - Enemy DEF + (Random Numbers)] × (1 + Attribute Coefficient) + (Melee) Random Numbers = (RNG between 0 and Weapon ATK - 1) ÷ 5 uhh where does the atk in armor/add/spec go? ATK on arm/add/spec works like raw atk. Tested with no atk% arm, chainmail 0 atk n damascus armor 2 atk. My crt auto atk with damascan armor is raised by 8. oh one more thing whats attribute coefficient?
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°Malice°
Member
Do you breath in dreams?
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Post by °Malice° on Apr 18, 2020 3:00:15 GMT
ATK on arm/add/spec works like raw atk. Tested with no atk% arm, chainmail 0 atk n damascus armor 2 atk. My crt auto atk with damascan armor is raised by 8. oh one more thing whats attribute coefficient? attribute coefficient means elemental. Such as (1+elemental%) (1+(20%))= 1.2 ATK x 1.2 and go on But i still feel like this attribute also can be melee% and melee to boss% but for now lets say this attribute coefficient only applies on elemental.
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:\
Member
im a nub with almost 2 years of playtime
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Post by :\ on Apr 18, 2020 3:06:43 GMT
oh one more thing whats attribute coefficient? attribute coefficient means elemental. Such as (1+elemental%) (1+(20%))= 1.2 ATK x 1.2 and go on But i still feel like this attribute also can be melee% and melee to boss% but for now lets say this attribute coefficient only applies on elemental. i see thanks for the infos now i understand this formula XD
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