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Post by Ryukengan on Feb 3, 2016 8:58:02 GMT
Can I request for the formula for Heal skill? Or a link about it if it has been posted already. Thanks in advance! I've added the formula for Heal 3, I can add the others too if really needed but Heal 3 is the most used one so I would prefer to keep it to this one
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 11:35:40 GMT
Crit rate is confusing. Is it missing open and close parentheses? What if I don't have percentage value equip on? Will it be 0? Let's say I have 2 Cerberus on (-20 flat) and no percentual crit rate bonus (0 ). Assume I have 300 Crit too. Following this formula: (300/3)+5-20x0 100+5+0 105 (say cap is 95) So 2x Cerberus penalty doesn't apply at all? That doesn't seem right. Is the absence of percentual value equal to 1 or 0? Because 1 will make more sense. Edit: or you just completely remove it from the computation? That makes sense too. Thanks for clarifying. Sorry I just saw this, you would have 85% critical rate like the post below mentioned, the absence of percentual value equals to 1 of course so it would be (300/3) + 5 - 20 x 1 = 85 I used this with Daiginjo and it didn't add up. Actual numbers: 375 crit, Ultimi up, Daiginjo =(375/3)+5+10×(-0.7) =125+5-7 =123 I still white attack a lot. :/ Am I calculating something wrong?
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Post by MiLiGRiTo on Feb 12, 2016 12:26:33 GMT
Sorry I just saw this, you would have 85% critical rate like the post below mentioned, the absence of percentual value equals to 1 of course so it would be (300/3) + 5 - 20 x 1 = 85 I used this with Daiginjo and it didn't add up. Actual numbers: 375 crit, Ultimi up, Daiginjo =(375/3)+5+10×(-0.7) =125+5-7 =123 I still white attack a lot. :/ Am I calculating something wrong? Percent effects are computed as: x(1+(percent)) So ((375/3)+5+10) x (1+(-70/100)) ((125)+5+10) x (1 -0.7) 140 x 0.3 42 P.S. I don't know why people use daijingo
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 13:14:23 GMT
I used this with Daiginjo and it didn't add up. Actual numbers: 375 crit, Ultimi up, Daiginjo =(375/3)+5+10×(-0.7) =125+5-7 =123 I still white attack a lot. :/ Am I calculating something wrong? Percent effects are computed as: x(1+(percent)) So ((375/3)+5+10) x (1+(-70/100)) ((125)+5+10) x (1 -0.7) 140 x 0.3 42 P.S. I don't know why people use daijingo Are you sure with that?
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Post by MiLiGRiTo on Feb 12, 2016 13:20:46 GMT
Percent effects are computed as: x(1+(percent)) So ((375/3)+5+10) x (1+(-70/100)) ((125)+5+10) x (1 -0.7) 140 x 0.3 42 P.S. I don't know why people use daijingo Are you sure with that? yes I am
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 13:39:14 GMT
I think you're wrong. Something's not adding up. @65 flat it's still @58% with that math I have @65 flat now and hardly no whites. I think it capped now.
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 14:49:24 GMT
P.S. I don't know why people use daijingo I get what you mean. I think Daiginjo's not that good for soloing. I had to sacrifice 3 QUs (1.8s items delay) just to make it work. :/
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Post by MiLiGRiTo on Feb 12, 2016 15:04:25 GMT
I think you're wrong. Something's not adding up. @65 flat it's still @58% with that math I have @65 flat now and hardly no whites. I think it capped now. I don't understand. 65 what and 58 what?
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 15:37:00 GMT
I think you're wrong. Something's not adding up. @65 flat it's still @58% with that math I have @65 flat now and hardly no whites. I think it capped now. I don't understand. 65 what and 58 what? Critical rate. We are still talking about critical rate right? I'm using @65 flat Ultimi up 10 Tech 5 25 Tech4 20 Tech2 10 Following your formula with that much flat crit rate and I still got 58% critical rate. Which is obviously wrong. Tested and procs almost no white damage. 58% wont do that. Do you understand now or do I need to show the computatiob?
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Post by MiLiGRiTo on Feb 12, 2016 15:39:55 GMT
I don't understand. 65 what and 58 what? Critical rate. We are still talking about critical rate right? I'm using @65 flat Ultimi up 10 Tech 5 25 Tech4 20 Tech2 10 Following your formula with that much flat crit rate and I still got 58% critical rate. Which is obviously wrong. Tested and procs almost no white damage. 58% wont do that. Do you understand now or do I need to show the computatiob? It shouldn't be right unless the penalty applied is not %. It's like defying the MDAS rule in math.
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 15:42:58 GMT
Critical rate. We are still talking about critical rate right? I'm using @65 flat Ultimi up 10 Tech 5 25 Tech4 20 Tech2 10 Following your formula with that much flat crit rate and I still got 58% critical rate. Which is obviously wrong. Tested and procs almost no white damage. 58% wont do that. Do you understand now or do I need to show the computatiob? It shouldn't be right unless the penalty applied is not %. It's like defying the MDAS rule in math. Using your computation with my actual stuff: =((375/3)+5+65) x (1+(-70/100)) =((125)+5+65) x (1 -0.7) =195 x 0.3 = 58.5% Actual testing barely procs white dmg. 58% wont do that That's why Im asking x.x
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Post by MiLiGRiTo on Feb 12, 2016 15:44:12 GMT
It shouldn't be right unless the penalty applied is not %. It's like defying the MDAS rule in math. Using your computation with my actual stuff: =((375/3)+5+65) x (1+(-70/100)) =((125)+5+65) x (1 -0.7) =195 x 0.3 = 58.5% Actual testing barely procs white dmg. 58% wont do that That would mean daiginjo is -70rate instead of the 70%
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Eaysley
Community Contributor
"These violent delights have violent ends."
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Post by Eaysley on Feb 12, 2016 15:57:10 GMT
Using your computation with my actual stuff: =((375/3)+5+65) x (1+(-70/100)) =((125)+5+65) x (1 -0.7) =195 x 0.3 = 58.5% Actual testing barely procs white dmg. 58% wont do that That would mean daiginjo is -70rate instead of the 70% It's percentual and not flat
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Post by MiLiGRiTo on Feb 12, 2016 16:01:04 GMT
That would mean daiginjo is -70rate instead of the 70% It's percentual and not flat OK can you drop one of your tech and see if you get more whites?
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Post by MiLiGRiTo on Feb 12, 2016 16:31:51 GMT
That would mean daiginjo is -70rate instead of the 70% It's percentual and not flat OK so I bought a daiginjo to test this (dunno if 80m is op or not). Unfortunately, i am having a hard time to test. All my first strikes are 100% critical. Is this because of event? Or am I bugged?
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