Tank
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Post by Tank on Mar 11, 2014 22:22:34 GMT
THROWING/MAGIC NINJAAlright! So, I have made a alternate character from my main and have reached level 100! (Easy with MQ) However, I wanted to try to be a throwing and magic ninja! It seemed fun! However, I feel as if I have done my build a bit bad. For the future, I wanted my build to be INT/DEX/CRT. So far! I have done 200 int and 309 dex by level 100 and I find it hard to survive as a ninja without AGI! I am planning on using the skill book to reset my stats but would like some inquiry on what I should do.
- First! I like the idea of the double hit with throwing weapons. - Found out that it doubles critical hits!
- Secondly! The magics are pretty cool but I find they take too long to execute! I tried to reduce cast time and skill delay with Fuma Shuriken and Fourchette but, still pretty hard. Plus the sequence is a bit annoying. But, the clones are the major thing.
- Next, the damage output! For throwing Str and Int give +2 atk per stat and dex gives +1 atk per stat.
So! I was wondering if I should focus on Int/Agi/Crt for survivability, good damage (especially with double attack), and quick kill. If so, would it be in my best interest to cap agi at 130 and focus on int and crt with a bit of dex on the side? Granted, I like the fire, lightning, and earth jutsu but, my character has no agi which makes doing my magics hard ):.
Also, what would be some good equips for throwing/magic ninja!?
My current items are: Weapon: Fuma Shuriken slot Armor: Exelis Nslot ): Additional: Fourchette slot Special: Althea Ring
Can someone please give me some advice? :3
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Post by Deleted on Mar 12, 2014 15:31:39 GMT
basically my ideal of ninja stat build: agi int dex
throwing weapon stat: 1 str = 2 atk 1 int = 2 atk 1 dex = 1 atk
agi: atk spd, dodge & cspd remark: basically ninja use clone to tank, but without agi to dodge clone die very fast. the most important point is cspd, when casting katon, raiton & earthshaker u ill hav very fast cooldown but very slow cast speed (tried on 100++ dex for cooldown)
int: matk, magic dodge & mp remark: when using throwing weapon, ninja passive skill gain matk & melee atk for it. as u can understand magic spam skill such as raiton give chance to make foe paralyze (paralyze effect: -hit rate, -def, -atk spd, -crt rate). when hit rate & crt rate reduce, u gain better chance of dodge or double ur dodge rate instead spam clone or desperate move.high mp pool doesnt pull hwiz leg.
dex: cooldown, hit rate & hurling qian (future dps skill) remark: wild dance cooldown is very slow, therefore ill go dex for spam wild dance & also hurling qian gain dmg from dex. as for high atk spd without hit rate is meaningless. u can choose crt, bt my question is "does atk better than crt?" "how does wild dance dps based on, crt or atk???"
extra info: any mmorpg game skill that consume money (a.k.a spina) has super ultra duper dmg (hurling qian spend spina when cast)
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Tank
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Post by Tank on Mar 12, 2014 17:25:34 GMT
I see! Thus, I should have my stats around 115 Int 125 AGI and 69 dex? by level 100?
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Post by Deleted on Mar 12, 2014 17:53:31 GMT
lol perhaps u shud play as hwiz or enchanter or assassin until lvl 200++?
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Post by Deleted on Mar 12, 2014 18:16:05 GMT
Crt is a auto attack dps stat for ninja for the most part, so adding it in a magic throwing build would be a waste.
Int/Agi/Crt for auto attack throw- does not actually rely on magic use.
T.knife up T.garb 3 or exelis up Ghost Ring Altera ring
This is the extention of the mainstream claw build, but all around better. Pretty much anything a claw does is out classed with a throw build.
Int/Dex/Vit or Agi for magic build- does not actually rely on attack with throwing knife
Fuma Shuriken Shushiwa up or exelis UP or Iron Armor UP Grecia Helm S.bangle
Play it like a wizard pretty much. Dex is more important than Int imo because it takes sooooo long to cast katon. The skill delay is also needed to quickly activate clones. I could also consider this one of the most durable classes if built this way and if done right.
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Post by Deleted on Mar 12, 2014 18:25:10 GMT
add on equipped with magic amplifier as special equipment 1 agi = 1.1 matk i heard jp ninja can deal 70k dmg on earthshaker...can someone confirm it?
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Post by Deleted on Mar 12, 2014 21:10:07 GMT
add on equipped with magic amplifier as special equipment 1 agi = 1.1 matk i heard jp ninja can deal 70k dmg on earthshaker...can someone confirm it? Magic amp only works on staffs. A ninja could use a staff to aid with magic though. The benifit of a staff over throw weapon is variety of spell effeccts and yoyu wont have the annoying auto attack from throwing, but thats about it.
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Post by ryukenko on Mar 13, 2014 3:37:05 GMT
add on equipped with magic amplifier as special equipment 1 agi = 1.1 matk i heard jp ninja can deal 70k dmg on earthshaker...can someone confirm it? earthshakers damage is maximized if you cast katon and inflict burn then raiton and inflict paralysis and finish with earthshaker while the abnormal stats are in affect, so whatever you heard may be true depending on stats gear ect...
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Tank
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Post by Tank on Mar 13, 2014 17:07:18 GMT
Well, I like the fact of the spells how they can cause stats effects. However, I alsoike the damage output from the double attack because I hit twice even when I cause a crit! It nice to crit and get the same additional dmg! I think as later level caps come out, we will be able to max 3 stats and work on a fourth though.
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Kozuki
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Community Contributor
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Post by Kozuki on Mar 13, 2014 17:14:34 GMT
Can someone explain why a magic ninja uses vit? Don't all ninjas use the 9 clone system? Just wanted to know cuz it seemed wierd. Thx in advance
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Post by Deleted on Mar 13, 2014 17:56:58 GMT
Can someone explain why a magic ninja uses vit? Don't all ninjas use the 9 clone system? Just wanted to know cuz it seemed wierd. Thx in advance Because it is a spell caster type, and because of the cast/cooldowns and since you need to manual cast to inflict damage your going to be left vulnerable a lot. 3 Clones+ paralyze+ VIT means more solo capability and safety.
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Kozuki
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Post by Kozuki on Mar 13, 2014 20:31:45 GMT
Awesome didn't know all this. Thx for the info
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Post by dangercats on Mar 15, 2014 8:09:55 GMT
Wouldnt there be more of a gain with cathood as added equip with suwishi up and fuma?
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Post by ryukenko on Mar 15, 2014 18:58:28 GMT
Wouldnt there be more of a gain with cathood as added equip with suwishi up and fuma? a better throw bonus yes but fg helm for magic
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Post by drrockso on Mar 29, 2014 6:04:10 GMT
Mage ninja at level 100-130 can hit up to 15k with burn-raiton-earthshaker combo when you reach 140 you can do 30k that with only level 1 earthshaker level 1 raiton and level 2 burn
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